For reasons I cannot explain
Rather than being responsible and focusing enough to carefully read a Philosophy selection /and/ outline or write one of two papers I want done by Monday, I just did the reading. Plus more reading.
Still uninspired concerning writing, but, having again started reading literature, perhaps I'll be returning to that domain sooner than later. I read about 80 pages of John Fowles' The Magus, now only 30 pages away from the half-way point.
It is the most intriguing mystery I've ever witnessed so far--half-truths, double-blinds, lies building truths and everyone but an old man named Conchis with no idea of what really might be going on (including the reader). But I finally picked up on how Nick has been noticing 'a scar on Julie's wrist' ...
I didn't go to my Statistics class this morning; again got sleep, but woke up more tired than I was when I went to bed. So I stayed in bed, and had a good dream:
first I was in some kind of bootleg videogame store. Such a location has appeared in three other dreams in the last year, but this time the location had a neon-blue light to it--a glow. I browsed shelves of cheap Super Nintendo, Gameboy Color, Sega Saturn, and Game Gear games before walking away somewhere.
It was a strange building... maybe it legitamately was a mall, because that's what it felt like when I found the arcade machine, but it had the same neon-blue glow as the store. The arcade machine:
Super Puzzle Fighter 3 Extreme.
The cabinet setup was a lot like the original machine, though a little bigger scale, and a young black boy, maybe 9 or 10 years old, was playing. I asked if I could challenge him before I inserted two quarters. He agreed, and to my dismay, the entire puzzle system was radically different.
Each player's half of the screen was larger; maybe 30 gems tall and 10 gems wide. Also, single gems weren't falling--instead, randomized Tetris-like shapes were dropping, at a speed just barely below 5 handicap (meaning it was quite above level 4 which I am used to). This caught me off guard--as did my fingers, looking down and finding 4 buttons.
Two still rotated the blocks, and there was the normal 8-direction stick to help position a falling shape, but the two extra buttons were new: one determined whether to crash a set of gems, or to build them further, and the other cycled through to bigger possible shapes to crash. When deciding whether to cycle or crash, one had precious little time--less than a second before a new shape began to drop.
It added a lot more depth, strategy, and freneticism to the mix. Realistically, I'd prefer only a slightly more sophisticated version of the original winning formula, but this one worked well enough in my dream.
I barely managed to knock the kid out, who then got his older brother to try and beat me. We played 4 intense games before he ceded my superiority. I lost the first one, but came back to show him how I do things. I think he might've been a guy named Vincent who is on my new floor that I met the other day... he's cool; whether true or not, this dream guy was just as, if not even more, respectable as/than the group Frigo and I played against last ACen.
... zup...
Still uninspired concerning writing, but, having again started reading literature, perhaps I'll be returning to that domain sooner than later. I read about 80 pages of John Fowles' The Magus, now only 30 pages away from the half-way point.
It is the most intriguing mystery I've ever witnessed so far--half-truths, double-blinds, lies building truths and everyone but an old man named Conchis with no idea of what really might be going on (including the reader). But I finally picked up on how Nick has been noticing 'a scar on Julie's wrist' ...
I didn't go to my Statistics class this morning; again got sleep, but woke up more tired than I was when I went to bed. So I stayed in bed, and had a good dream:
first I was in some kind of bootleg videogame store. Such a location has appeared in three other dreams in the last year, but this time the location had a neon-blue light to it--a glow. I browsed shelves of cheap Super Nintendo, Gameboy Color, Sega Saturn, and Game Gear games before walking away somewhere.
It was a strange building... maybe it legitamately was a mall, because that's what it felt like when I found the arcade machine, but it had the same neon-blue glow as the store. The arcade machine:
Super Puzzle Fighter 3 Extreme.
The cabinet setup was a lot like the original machine, though a little bigger scale, and a young black boy, maybe 9 or 10 years old, was playing. I asked if I could challenge him before I inserted two quarters. He agreed, and to my dismay, the entire puzzle system was radically different.
Each player's half of the screen was larger; maybe 30 gems tall and 10 gems wide. Also, single gems weren't falling--instead, randomized Tetris-like shapes were dropping, at a speed just barely below 5 handicap (meaning it was quite above level 4 which I am used to). This caught me off guard--as did my fingers, looking down and finding 4 buttons.
Two still rotated the blocks, and there was the normal 8-direction stick to help position a falling shape, but the two extra buttons were new: one determined whether to crash a set of gems, or to build them further, and the other cycled through to bigger possible shapes to crash. When deciding whether to cycle or crash, one had precious little time--less than a second before a new shape began to drop.
It added a lot more depth, strategy, and freneticism to the mix. Realistically, I'd prefer only a slightly more sophisticated version of the original winning formula, but this one worked well enough in my dream.
I barely managed to knock the kid out, who then got his older brother to try and beat me. We played 4 intense games before he ceded my superiority. I lost the first one, but came back to show him how I do things. I think he might've been a guy named Vincent who is on my new floor that I met the other day... he's cool; whether true or not, this dream guy was just as, if not even more, respectable as/than the group Frigo and I played against last ACen.
... zup...


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