Wednesday, March 16, 2005

Level 2 sucks

I missed Futurama tonight--was playing Scud: The Disposable Assassin for Saturn for about an hour. About fifty minutes spent on level 2--which seems to have a huge 8-chain-branching map layout with only /one/ door at the end that works. What it probably looks like is:
A
BB
CCCC
DDDDDDDD
EEEEEEEEEEEEEEEE
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

and then H... and, from what we gathered, there's only /one/ right way to get to the end of the level. Every wing has 2 doors; it would make sense that, then, beginning with 2 choices, you would, theoretically, have had 4 choices for the next wing, then 8, 16, 32, and, in H wing, 64. So you have a 1 in 64 chance of passing the second level. Unless there's some kind of trick we were oblivious to, which, if the game designers had /any/ decency, there was.

Regardless, Frigo, Isaac, and Wei-chen (actually Wei left earlier) dispersed. Before that we watched most of the useful Dreamicide and Burning Five footage--Frigo finally ok'ed the Dreamicide scenes he hadn't seen. Being the perfectionist I am, I notice many, many flaws, but, admittedly, most have to do with how the footage was filmed: wherein, I wish we could have used rail systems for smooth filming. Editing, both sound and video, and plot are going to have to be so far ahead of any other higher production (in terms of film capture) indie film for Dreamicide to work well. It is possible, but it means we're working to different standards.

Work ethic front: I uploaded an essay that has been sitting, in rough-draft format, on my PC since the day before I got sick. I did no Philosophy reading or summarizing, and only looked at the other English assignments I need to get done. Of course, I also plotted with Wei to play Radiant Silvergun for much of the day tomorrow, and I'm not only visiting the highschool on Friday, but will also be with Frigo and Isaac, if not also Elon/Seth/Kevin/etc. So it is looking more and more likely that Sunday will be a very hectic day as I go over, in my head, how to return to my remaining professors (do I approach them at the beginning of class or at the end of class? Do I try and talk to Tuesday/Thursday class professors on Monday, or wait until class?) as well as finishing up my last few assignments (it looks like I am not going to have time for my Statistics problems or Physics readings).

But middle-March is supposed to be far above and beyond middle-February, so I anticipate more will end up working out than looks possible from my right-now perspective. Said a different way, I could be more worried.

Discovered Game Gardens and the fact that Puzzle Pirates' "Doubloon Ocean" option has a way to basically play to the top of the game for free this afternoon. Read more on GDC flak and didn't get any Shadow Hearts 2 in--although I wanted to when I decided I'd get at least the one piece of homework done (where I hoped to get more than that done... oh well).

Radiant Silvergun and homework tomorrow--will hopefully have a little bit of time for Shadow Hearts 2 or Puzzle Pirates.

0 Comments:

Post a Comment

<< Home