there she goes she's flying off to nowhere
Finding solace only in my own soul at my new job...
thinking, wondering in a wanderlust I've been perfecting now for years.
I gave Melissa Kaplan's first solo album (Universal Hall Pass - Mercury) another chance, and it turns out it's incredible music to listen to so long as you aren't running to class (this was the initial problem). Well, except for "Outro" which is the one song without lyric.
This morning a dream I successfully commited to memory, and one I would not have had if I went to work: Final Fantasy 2/4j remake.
It was 3d, but the characters and enemies were true remnants and homages to their original 16x16 2d selves. There were two modes: the original adventure, and an online MMORPG-style thing. Both offered multiplayer, oddly enough, and I was part of the initial server kick-off along with Elon, Frigo, Seth, and Ben.
The initial Baron Castle hub was very unfamiliar--the textures and walls reminisced of the original, but the layout fitted a more community-style. Beautiful particle-effect fireworks outside windows and visible from a roofless atrium--followed by a siege of sorts that seemed to kick off the MMORPG storyline. The sound effects were ripped from the game--explosions dull sounds, thankfully. It was fantastic.
My mind faltered in the dream-realm at this point--I remember setting off for the Mist Dragon's cave with Elon taking Kain's position, but I also remember forming a party with everyone and travelling to a dungeon in the other side of things. After some flak-wanting transition, I ended up focusing on the multiplayer.
Battles were both random and touch-an-enemy style; stronger enemies appeared on-screen, but we were all level 1 so we avoided them. We actually made it to the end of the dungeon--if anyone remembers Drakhan on the Super Nintendo, it felt like that--and were met by seven dragons protecting four treasure chests. I wanted to engage them.
Sadly, Elon, the white mage, ran. With no healer, Seth, Kevin, and Frigo followed back to the hub. Thus, I engaged one of the dragons on my own, and entered an instanced-screen of turn-based battle against two medusa heads and a wraith (obviously). I must have been a paladin, because I wasn't any normal sort of mage, but I was able to cast Small (at level 1) on the wraith. Unlike most Final Fantasy battle systems, my own status-effect spell worked.
However, the medusa-heads crushed me in the subsequent 2 turns. I died, but resurrected (with 1hp) right outside where I engaged the creatures. As I made my way back to the hub, my former part met me half-way through the dungeon--apparently there was this amazing feature unlike anything in any kind of game back in the hub. In a corner, there was a machine that allowed a character to keep a unique quest journal, written by his or her self.
The sequence for starting the journal was extremely elaborate--my character turned into an olive-green frog, jumped on top of the machine, pushed a lever, and entered a portal. Therein, the computer-controlled frog swam across a lake to a circular island with a hut. Inside was a sage. And then I woke up.
I suppose that posting infrequently, but fully, is better than my usual summer style, where I would post three or four lines documenting what game I played all day with no critical thinking whatsoever. The occasional post of length was like this--dream documentation.
I like dreams.
thinking, wondering in a wanderlust I've been perfecting now for years.
I gave Melissa Kaplan's first solo album (Universal Hall Pass - Mercury) another chance, and it turns out it's incredible music to listen to so long as you aren't running to class (this was the initial problem). Well, except for "Outro" which is the one song without lyric.
This morning a dream I successfully commited to memory, and one I would not have had if I went to work: Final Fantasy 2/4j remake.
It was 3d, but the characters and enemies were true remnants and homages to their original 16x16 2d selves. There were two modes: the original adventure, and an online MMORPG-style thing. Both offered multiplayer, oddly enough, and I was part of the initial server kick-off along with Elon, Frigo, Seth, and Ben.
The initial Baron Castle hub was very unfamiliar--the textures and walls reminisced of the original, but the layout fitted a more community-style. Beautiful particle-effect fireworks outside windows and visible from a roofless atrium--followed by a siege of sorts that seemed to kick off the MMORPG storyline. The sound effects were ripped from the game--explosions dull sounds, thankfully. It was fantastic.
My mind faltered in the dream-realm at this point--I remember setting off for the Mist Dragon's cave with Elon taking Kain's position, but I also remember forming a party with everyone and travelling to a dungeon in the other side of things. After some flak-wanting transition, I ended up focusing on the multiplayer.
Battles were both random and touch-an-enemy style; stronger enemies appeared on-screen, but we were all level 1 so we avoided them. We actually made it to the end of the dungeon--if anyone remembers Drakhan on the Super Nintendo, it felt like that--and were met by seven dragons protecting four treasure chests. I wanted to engage them.
Sadly, Elon, the white mage, ran. With no healer, Seth, Kevin, and Frigo followed back to the hub. Thus, I engaged one of the dragons on my own, and entered an instanced-screen of turn-based battle against two medusa heads and a wraith (obviously). I must have been a paladin, because I wasn't any normal sort of mage, but I was able to cast Small (at level 1) on the wraith. Unlike most Final Fantasy battle systems, my own status-effect spell worked.
However, the medusa-heads crushed me in the subsequent 2 turns. I died, but resurrected (with 1hp) right outside where I engaged the creatures. As I made my way back to the hub, my former part met me half-way through the dungeon--apparently there was this amazing feature unlike anything in any kind of game back in the hub. In a corner, there was a machine that allowed a character to keep a unique quest journal, written by his or her self.
The sequence for starting the journal was extremely elaborate--my character turned into an olive-green frog, jumped on top of the machine, pushed a lever, and entered a portal. Therein, the computer-controlled frog swam across a lake to a circular island with a hut. Inside was a sage. And then I woke up.
I suppose that posting infrequently, but fully, is better than my usual summer style, where I would post three or four lines documenting what game I played all day with no critical thinking whatsoever. The occasional post of length was like this--dream documentation.
I like dreams.


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