More summer dreaming
The theater was running a number of the late director's films during a tribute week. This particular theater was attached to the film school the director taught classes at on occasion. The three of us had to sneak past the crowds into the school section (front entrances were locked impenetrably) to rendezvous with the rest of a contingency that had sworn an oath to uphold the late director's principles.
Few would recognize Frigo or I--the problem was Emily starred in one of the late director's last films. Frigo and I assumed there was more behind that story, but kept it to ourselves...
We passed the crowds and entered a hallway with a number of attached classrooms when we heard a security guard coming. Our fortune was vast, though, as our contingency had taken in three of these classrooms to wait for us--and each of us entered a different room, myself arriving in the farthest and just barely arriving before the guard would have seen me.
Bram and Jerry were in the room. Two more figures, ones I did not recognize, sat at desks to my side.
The scene shifted. Our party, fifteen-strong, skulked the edges of city streets, enroute to a sympathetic storefront. We all made it--a miracle. Our residence would be a videogame store on a street corner, and we would likely have less than a full day to complete our task: creating a movie with the late director's principles that would awaken the industry to ideas that shouldn't be new.
We left most of the lights dark. The store was large enough for us to begin creating tools to use--it appeared this would be something of a stop-start film. I forgot to mention the boxes each of us had carried through all of this, full of art supplies, that had made our journeying slightly slower.
I stationed myself with James Bittner and a small girl with short, straight dark hair that I believe I have yet to meet. And we got to work.
The last detail I can safely describe (as far as gathering enough detail with any measure of recallable imagery) is my absolute confusion as to what to work /on/. Everyone was working, but everything was being crafted in individual styles. We had only briefly discussed what our finished item would be composed of, and I worried that there was too little organization.
Shortly before waking, I had decided that I would create something big.
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Other recent dream loglines:
A sky-defying tower as a hotel in Las Vegas with many escalators and a very fast elevator.
Bram and then Jerry on a street in downtown Chicago whom I followed into a diner and plotted making more music with.
News of the next Nippon-Ichi (Disgaea, Phantom Brave) strategy game.
Exploring the possibilities of tachyon transportation and data streaming (my most scientific dream in a long time).

